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Praying small   Title   Holding map small

The ultimate Silksong map overhaul — feature-packed, customizable, and crafted for completionists.


📜️ Explore. Track. Master Pharloom.

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                Features at a Glance



                 Web version                  

Fully featured web version here. No install—just upload your save file.
100% client-side; your data never leaves your browser. (please still consider endorsing!)



                   Installation                    
  1. Install BepInEx
  2. Extract this mod’s zip into Hollow Knight Silksong/BepInEx/plugins/dakusan/
  3. You should now have (for example): Hollow Knight Silksong/BepInEx/plugins/dakusan/SilkDev.dll
  4. If you use my other mods — Plugin Developer Tools, NoClip — move them into the same dakusan folder.
  5. Run the game and enjoy your upgraded map!


Plugin Notes
   💡️ Tip: disable advanced + shortcut configs to declutter.


  Roadmap & Community Goals  

Open sourcing on github soon! This and the community-voted features got put on the backburner due to NexusMods warning me that I couldn’t tie endorsements to offering new functionality 😟.

Community-voted features.


Planned poll options (suggest more anytime!):


        Help Improve the Atlas        

Many icons remain unlinked (and unchecked) — and you can help! See the Saved Values Window section below for details.
Unlinked icons


Icon categorization also needs refinement. A first pass is complete, but more cleanup is welcome.


Includes two default icon sets: one with unique icons per item and another (Circles) with a consistent icon for each category.


Icons - From game                      Icons - Circles


I did my best with the images in the first set, though I’m no graphic designer — some icons don’t scale well at smaller sizes (like 0.5x).


To contribute:


            Input & Controls            

Key mappings
All interfaces support 🎮️ controller, ⌨️ keyboard, and 🖱️ mouse for every feature.
(Search window does not support controller input.)
All keyboard bindings are customizable in the config.


Map Mouse Controls:


Via config you can:


         Saved Values Window          

Community help is crucial to nail every icon! I’ve matched 550/1,908 via my Pin Finder mod (error-prone) and spent countless hours on requirement/need chains, but it’s a huge dataset I can’t finish alone.


Linking values is super simple, so pitch in! With endorsements and submissions, we could map all Pharloom’s monsters, secrets, and more. Let’s do this together. 🤝🏻


Save Values Window
Use “Show Linked” on the sidebar to view icons not yet associated with save data.
Values Window Options


To link icons and values:


This will also improve icon alignment (MapGenie coordinates aren’t always precise).
If this goes well, I’ll automate for in-game JSON downloads — but there will never be auto-updates or external calls without consent.


This is the only window that persists without the map open.
🎮️ Controller fully supported here too.
Some values are hard to identify — e.g., some secrets are hidden behind “*Remasker*” flags.


Icon accessibility requirements and fulfillment needs The Chain System also need additions and confirmation. For now that’s only possible via json editing and submission. This feature is also currently experimental.
Here is a small part of the current dependency graph of data I’ve been able to compile.
Chain System


If anyone is interested in helping get the database in this project complete, PLEASE contact me. If there is enough interest I’ll put up a discord.


Up-to-date JSON files:



                  Bonus Rant                  

Nexus re-encoded my GIFs into WebP and butchered the quality 😅️
Here’s the original, as intended:
Hornet marker animations


📜️              Immediate Todos            📜️
Coming soon