{
	"SettingNames":{
		"Block all game input": "Zuia yote ya kuingiza mchezo",
		"Block all game input shortcut key": "Kifunguo cha mkato wa kuzuia yote ya kuingiza mchezo",
		"Show message when input blocked": "Onyesha ujumbe wakati kuingiza kimezuiliwa",
		"Enable": "Wezesha",
		"Shortcut": "Mkato",
		"Skip intro": "Ruka utangulizi",
		"Auto load save slot": "Pakia nafasi ya kuhifadhi kiotomatiki",
		"Extract all textures": "Toa teksturi zote",
		"Opens the “Extract Sprites” window": "Fungua dirisha la «Toa Sprites»",
		"Show boxes around sprites when “Extract Sprites” is open": "Onyesha sanduku karibu na sprites wakati «Toa Sprites» imefunguliwa",
		"Debugging message log level": "Kiwango cha kumbukumbu ya ujumbe wa kurekebisha",
		"Output stacktrace on exception": "Toa stacktrace kwenye ubaguzi",
		"Window Position: Extract Sprites": "Mahali pa dirisha: Toa Sprites",
		"No mouse passthrough on Unity Explorer": "Hakuna kupita kwa panya kwenye Unity Explorer",
		"No mouse passthrough on BepInEx Config Manager": "Hakuna kupita kwa panya kwenye BepInEx Config Manager",
	},
	"SettingSections":{
		"Block Game Input": "Zuia Kuingiza Mchezo",
		"General": "Kwa ujumla",
		"Force Show Mouse": "Lazimisha Onyesha Panya",
		"Quickness": "Kasi",
		"Textures/Sprites": "Teksturi/Sprites",
		"Development": "Maendeleo",
		"Fix other plugins": "Rekebisha programu zingine",
	},
	"SettingDescriptions":{
		"Block all game input": "Zuia yote ya kuingiza mchezo",
		"Enable": "Wezesha",
		"Skip intro": "Ruka utangulizi",
		"Auto load save slot": "Pakia nafasi ya kuhifadhi kiotomatiki",
		"Extract all textures": "Toa teksturi zote",
		"Opens the “Extract Sprites” window": "Fungua dirisha la «Toa Sprites»",
		"Debugging message log level": "Kiwango cha kumbukumbu ya ujumbe wa kurekebisha",
		"Output stacktrace on exception": "Toa stacktrace kwenye ubaguzi",
		"No mouse passthrough on Unity Explorer": "Hakuna kupita kwa panya kwenye Unity Explorer",
		"No mouse passthrough on BepInEx Config Manager": "Hakuna kupita kwa panya kwenye BepInEx Config Manager",
	},
	"":{
		"Game action blocks: ": "Zuia vitendo vya mchezo: ",
		"Processing": "Inachakuliwa",
		"Processing cancelled {0}/{1}": "Uchukuaji ulighairiwa {0}/{1}",
		"Finished processing {0} textures": "Uchukuaji umekamilika {0} teksturi",
		"Written: {0}, Existed: {1}, Failed: {2}": "Imeandikwa: {0}, Ilikuwepo: {1}, Imeshindwa: {2}",
		"Press any key to close": "Bonyeza kifunguo chochote kufunga",
		"Press any key or click to close this message.": "Bonyeza kifunguo chochote au bonyeza kufunga ujumbe huu.",
		"Already exists: {0}": "Tayari ipo: {0}",
		"Wrote: {0}": "Imeandikwa: {0}",
		"Extract Sprites: ": "Toa Sprites: ",
		"No sprite selected": "Hakuna sprite iliyochaguliwa",
		"File saved to": "Faili imehifadhiwa kwenye",
		"DialogWindow.DefaultTitle": "Tahadhari",
		"DialogWindow.Button.OK": "Sawa",
		"DialogWindow.Button.Cancel": "Ghairi",
		"ExtractSpritesWindow.HelpWindow": "#4\n#50Bonyeza kitu cha mstari:\n* Bonyeza kushoto=Onyesha sprite moja kutoka kwenye karatasi ya sprite\n#25-Itachukua sehemu nyingine za teksturi za sprite ambazo utahitaji kukata\n#1\n#50* Bonyeza kulia=Onyesha sprite iliyochorwa\n#25-Uwezo unaweza kuwa hatari\n#1\n#50* Bonyeza katikati=Onyesha karatasi kamili ya sprite\n#25-Utaona sprites nyingi\n#2\n#50* Bonyeza mara mbili kushoto=Fungua sprite kwenye Unity Explorer\n#25-Kama imesakinishwa\n#1\n#35* Bonyeza mara kadhaa kwenye mstari wa sprite ya animation inaweza kuonyesha fremu mpya\n#30\n#35 * <u>Bonyeza kushoto kwenye picha kuhifadhi:</u>\n+<DIR>\n#8\n|-#37<PATH>\n#6\n<#35 * Bonyeza kulia kwenye karatasi ya sprite kubadili taa. Jaribu na sprites za animation!\n#4\n#20 * Mara dirisha la «Toa Sprites» limefunguliwa unaweza pia bonyeza kushoto/kulia/katikati kwenye sprites kwenye dirisha la mchezo<size=11> (Inahitaji: Sanduku karibu na sprites)</size>",
	},
	"Errors":{
		"Failed to write {0}": "Imeshindwa kuandika {0}",
		"Refreshing config manager failed. Close and reopen it for translation changes": "Kurekebisha meneja wa config imeshindwa. Funga na fungua tena kwa mabadiliko ya tafsiri",
		"Already running": "Inaendelea tayari",
		"Sprite load failed": "Kupakia sprite imeshindwa",
		"Error saving file": "Hitilafu ya kuhifadhi faili",
		"Could not get sprite from Renderer": "Haikuweza kupata sprite kutoka Renderer",
	},
}