{
	"SettingNames":{
		"Block all game input": "阻止所有游戏输入",
		"Block all game input shortcut key": "阻止所有游戏输入的快捷键",
		"Show message when input blocked": "输入被阻止时显示消息",
		"Enable": "启用",
		"Shortcut": "快捷方式",
		"Skip intro": "跳过开场",
		"Auto load save slot": "自动加载存档槽",
		"Extract all textures": "提取所有纹理",
		"Opens the “Extract Sprites” window": "打开“提取精灵”窗口",
		"Show boxes around sprites when “Extract Sprites” is open": "“提取精灵”打开时在精灵周围显示框",
		"Debugging message log level": "调试消息日志级别",
		"Output stacktrace on exception": "异常时输出堆栈跟踪",
		"Window Position: Extract Sprites": "窗口位置：提取精灵",
		"No mouse passthrough on Unity Explorer": "Unity Explorer 上无鼠标穿透",
		"No mouse passthrough on BepInEx Config Manager": "BepInEx Config Manager 上无鼠标穿透",
	},
	"SettingSections":{
		"Block Game Input": "阻止游戏输入",
		"General": "通用",
		"Force Show Mouse": "强制显示鼠标",
		"Quickness": "快速性",
		"Textures/Sprites": "纹理/精灵",
		"Development": "开发",
		"Fix other plugins": "修复其他插件",
	},
	"SettingDescriptions":{
		"Block all game input": "阻止所有游戏输入",
		"Enable": "启用",
		"Skip intro": "跳过开场",
		"Auto load save slot": "自动加载存档槽",
		"Extract all textures": "提取所有纹理",
		"Opens the “Extract Sprites” window": "打开“提取精灵”窗口",
		"Debugging message log level": "调试消息日志级别",
		"Output stacktrace on exception": "异常时输出堆栈跟踪",
		"No mouse passthrough on Unity Explorer": "Unity Explorer 上无鼠标穿透",
		"No mouse passthrough on BepInEx Config Manager": "BepInEx Config Manager 上无鼠标穿透",
	},
	"":{
		"Game action blocks: ": "游戏动作块： ",
		"Processing": "处理中",
		"Processing cancelled {0}/{1}": "处理已取消 {0}/{1}",
		"Finished processing {0} textures": "处理完成 {0} 个纹理",
		"Written: {0}, Existed: {1}, Failed: {2}": "已写入：{0}，已存在：{1}，失败：{2}",
		"Press any key to close": "按任意键关闭",
		"Press any key or click to close this message.": "按任意键或点击关闭此消息。",
		"Already exists: {0}": "已存在：{0}",
		"Wrote: {0}": "已写入：{0}",
		"Extract Sprites: ": "提取精灵： ",
		"No sprite selected": "未选择精灵",
		"File saved to": "文件已保存至",
		"DialogWindow.DefaultTitle": "警报",
		"DialogWindow.Button.OK": "确定",
		"DialogWindow.Button.Cancel": "取消",
		"ExtractSpritesWindow.HelpWindow": "#-43\n#50点击行项目：\n* 左键单击=显示精灵表中的单个精灵\n#25-可能包含一些需要剪切的精灵纹理部分\n#50* 右键单击=显示渲染的精灵\n#25-功能可能不稳定\n#50* 中键单击=显示完整的精灵表\n#25-你会看到很多精灵\n#50* 双左键单击=在 Unity Explorer 中打开精灵\n#25-如果已安装\n#1\n#35* 点击动画精灵行多次可能显示新帧\n#10\n#35 * <u>左键单击图像以保存至：</u>\n+<DIR>\n#8\n|-#37<PATH>\n#6\n<#35 * 右键单击精灵表切换高亮。尝试动画精灵！\n#20 * “提取精灵”窗口打开后，你也可以在游戏窗口中左/右/中键单击精灵\n#15    需要配置：精灵周围的框",
	},
	"Errors":{
		"Failed to write {0}": "写入 {0} 失败",
		"Refreshing config manager failed. Close and reopen it for translation changes": "刷新配置管理器失败。请关闭并重新打开以应用翻译更改",
		"Already running": "已在运行",
		"Sprite load failed": "精灵加载失败",
		"Error saving file": "保存文件错误",
		"Could not get sprite from Renderer": "无法从 Renderer 获取精灵",
	},
}